Set the timer to 109 minutes

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Online timer for 109 minutes

Driving the flock through a Canterbury station for a second run means you already know where the first attempt lost time. Set 109 minutes while the sheep are moving, then use the familiar route through gates, races, and holding yards. The repeated session gives you a useful comparison without requiring constant clock checks when your attention belongs on the animals and terrain.

During that second crossing, sound can quietly shift to connected headphones, leaving the person carrying the phone unaware that the alert will not come from its speaker. On an open station, wind, dogs, machinery, and distance can mask an earpiece alarm too. Keeping one ear free or checking the visible countdown when the flock reaches each yard makes the finish less likely to pass unnoticed.

For another full run across the station, a phone is easier to carry between gates and remains visible during outdoor work, although battery level and Bluetooth audio deserve a quick glance beforehand. A laptop suits a vehicle, shed, or yard office where someone else can watch the remaining time. If the route crosses weak coverage, the countdown itself can still remain on the device that started it.

Common questions

What might make the second timed sheep run across a Canterbury station finish earlier?

A flock familiar with the gates may move through the races with fewer pauses. Drier ground and animals already gathered near the first yard can also shorten the crossing.

What if the Canterbury flock has not reached the final yard when the set period ends?

Keep handling the sheep at a safe, steady pace and treat the alert as a progress marker. Wet tracks, a reluctant mob, or a distant paddock can extend the second run beyond the planned finish.