Set the timer to 123 minutes

00:00:00

Online timer for 123 minutes

While moving sheep through a Canterbury station, keep the 123 minutes running without letting the screen draw attention from gates, dogs, stock movement, or uneven ground. The countdown gives the job a clear boundary while leaving your hands and eyes available for the work. A brief glance during a quiet moment is enough to judge how much of the window remains.

Because a station crossing can change once the mob reaches a narrow race, a muddy track, or a reluctant gate, the duration can be adjusted directly on the page. Adding time can suit slower movement after rain, while shortening it can reflect a clean run through prepared yards. The countdown then follows the conditions on the property rather than an estimate made before the sheep started moving.

As the last sheep clear the route, treat the signal as a checkpoint rather than the edge of the whole task. Leave a practical buffer before the next farm job for securing gates, checking the mob has settled, giving the dogs water, and putting gear back where it belongs. If the crossing finishes early, that spare time absorbs these closing tasks; if it runs late, the same buffer reduces pressure to rush straight into the next commitment.

Common questions

What could make a Canterbury station sheep crossing take longer than this countdown?

Wet ground, a narrow race, extra gates, or sheep breaking away from the mob can slow progress. The duration can be extended on the page when those conditions become clear.

What if the sheep are through before the signal?

Use the remaining window to close gates, check the mob, water the dogs, and clear equipment from the route. Finishing those tasks preserves the planned gap before the next farm job.